Tuesday, March 3, 2026

Return to Dark Castle is Out now! Go nab it on Steam or Mac App Store!


 

For those that haven't visited in a while, "Hello!" for those interested in why I am E-Mailing everyone on the forum - Return to Dark Castle has launched on Steam and the Mac App Store, and now plays on modern OSX, Windows and SteamOS (So yeah, you can play it on Steamdeck!)

Not only that, but Mark Stephen Pierce has returned to Dark Castle, making a new Dark Castle game, Dark Castle 4: Revenant, which is in development! Exciting times!

The level editor for the new version should be out this year, and re-releases of the original Dark Castle and Beyond Dark Castle is also planned.

If you haven't thought of Dark Castle in a while, now is the time to get back in! If you feel up to it, there's a discord for Dark Castle, which can be found here:


discord (dot) gg/5qq2gMbwfT


The Steam and Mac App Store releases can be found here:

https://store.steampowered.com/app/4054940/Return_to_Dark_Castle/

https://apps.apple.com/us/app/return-to-dark-castle/id6758861820


I don't think I can pack more into this, but I look forward to seeing you all around, and chatting about Dark Castle again, like it's 1986, 2007, 2013 or 2026. Let's go!

Monday, February 9, 2026

Return to Dark Castle re-launches March 3rd, 2026!

 

Yep, you heard it here first, or maybe second, or third... It doesn't matter, but Return to Dark Castle will be relaunching on March 3rd, 2026. It will be available day 1 on Steam, and the Mac App Store. This time it will be available on Mac, Windows and SteamOS (Compatible with the Steamdeck day 1).

https://store.steampowered.com/app/4054940/Return_to_Dark_Castle/

Go ahead and wishlist it, and remember to buy it and get the word out when it drops!

If you want to go the extra mile, give some comments and thumbs up to Ludit Game's YouTube channel, 

https://www.youtube.com/@LuditGames


In the mean time, keep your eyes out, as I will have some neat surprises getting closer to launch, hope to see you there!


-Jon God

Thursday, September 11, 2025

Big, big, big News everyone!

 Check, check... Is this thing still on?

I've been trapped in Trouble 3 for so long, I dunno if anyone is still reading, but we have the largest news that's happened to Dark Castle since 2008.

First off, if you haven't joined the Dark Castle discord server, there is no time like the present, and I say this because some huge news was just dropped there this morning.

https:// discord [period] gg (slash) YrnTPgT3HE


Mark Steven Pierce, the original creator of Dark Castle has shown up, and laid some amazing news at our feet - First off, the modern platforms port of Return to Dark Castle is shaping up nicely, and secondly, there's a new Dark Castle in development, my MSP himself.


Woah.


Right? It seems he has started a new company that will exist to make Dark Castle games/content. He's hangs on, drawing sprites and animation himself.



If that isn't worth posting here, I don't know what is.

Saturday, August 10, 2013

The Level Editor is LIVE!!!!

http://z6.invisionfree.com/Dark_Castle_Forum/index.php?showtopic=1851

Not a hoax, so jump in, enjoy yourself, and try out the first levelset:

http://z6.invisionfree.com/Dark_Castle_Forum/index.php?showtopic=1853


Happy weekend!

Tuesday, March 1, 2011

Dark Castle stays in top 50 on app store 2 days in a row

Hey! Return to Dark Castle just got in the top 50 Top Paid Games on the Mac OS App store in it's 2nd day! Thanks everyone! - MSP

Taken from SHFF's Twitter account.


Friday, February 25, 2011

Return to Dark Castle 1.4 on app store!

LINK

$4.99, too. Careful of the screenshots though, they contain spoilers.

No sign of the level editor, PC version, or iOS port, but a step at a time.

Saturday, February 12, 2011

2009 article mentioning DC3 iPhone

LINK

This obviously didn't make it out in time for 2010, but who knows the status of it now.

Sunday, February 6, 2011

2 More Tweets from SHFF

First: Return to Dark Castle back @ Apple.



The first one probably has to due with apple approving DC3 with the app store, the second is anyone's guess, it could not have anything to do with Dark Castle, though it is the 3rd tweet in a row, and the first two are Dark Castle related.

Thursday, February 3, 2011

Return to Dark Castle heading to the App Store


So it's been confirmed that Return to Dark Castle will be heading to the app store via a tweet by SHFF which can be seen here:


I am going to assume this is just the Mac version, and not a iOS version, though who knows, it could surprise me.

Say goodbye to eSellerate!

Sunday, October 17, 2010

Zack Black visits SHFF


For the first time, Zack Black (Return to Dark Castle co-creator) meets Mark Steven Pierce (Dark Castle and Beyond Dark Castle co-creator) for the first time in person. Not sure on what exchange went on between them, other than it was positive. Here's to 2 decent men, and progress.

Tuesday, August 31, 2010

Dark Castle Blog "WEEKLY!?? Update (9/3/10)


Welcome back, dear readers, I am guessing you didn't expect to hear from me again so soon. Well, this week, we will be chatting with someone from Super Happy Fun Fun, Bill LaCoste, the producer of Return to Dark Castle.


Jon God: Can you tell me when you first got involved with Return to Dark Castle?

Bill LaCoste: I got involved with Dark Castle way back in April of 2008.

Jon God: Had you ever heard of, or played any of the original games before then?

Bill LaCoste: I had heard of Dark Castle before then, but never played it. My last Apple computer was an Apple IIe, which I had when I was in middle school and high school. After that it was straight PC gaming for me. I certainly loved it when I had it and was excited about games like Karateka, Wasteland, Haunted House, and many other text adventures. But that's not DC related, so feel free to do what you want with that info.

Jon God: What is interesting having worked on cell phone games up till then, suddenly working on a computer game?

Bill LaCoste: Well, my career spans farther back than that. I began my career in 92 working at Origin on PC games and some Mac ones, then moved over to Iguana in 95 working on consoles, and then finally over to SHFF in late 2005 to work in mobile. To me, it was just another product on a different platform and I was perfectly comfortable in getting it developed and out to the market.

Jon God: Is there anything specifically you had to do differently with this game over any previous games?

Bill LaCoste: In relation to my previous PC/Mac experience, no. I took the same approach in looking at the available operating systems, their specs, and made sure that we covered a good range of operating systems, graphics cards, and input devices. As you know, though, it's impossible to catch every single combination, so we do what we can and work with the developers to fix issues when they arise.

Jon God: What is Super Happy Fun Fun's decision, as to when the Level Editor will be released?

Bill LaCoste: Right now, it's on hold until all of the issues and have been addressed. We realize this has been an ongoing issue and that people are excited about seeing it, but with a product like this it's very important that the UI is solid and informative, and that the game is not adversely effected by the creation of new levels. I also should mention that both SHFF and Z-Sculpt have had limited and resources to make this happen. I certainly hope that we'll be able to make this happen soon.

Jon God: What is your opinion on porting Return to Dark Castle to other platforms, such as the Playstation 3, Microsoft Xbox 360, Nintendo Wii, Playstation Portable, or Nintendo DS?

Bill LaCoste: I think in some ways, it would be a welcome product on the PSP and the DS, but a lot of design and prototype work would need to be done at the beginning, because you have to design for the device. The challenge is doing that and maintaining the same unique, challenging, and classic gameplay that the game is known for.

Jon God: Have you ever visited the Dark Castle Forums?

Bill LaCoste: Yes, many times. I think it's important that we see feedback from our customers who have been so loyal to the product for many years.

Jon God: Will there ever be a chance, for those who missed it, to play Dark Castle Mobile (The original cell phone Dark Castle by Super Happy Fun Fun)?

Bill LaCoste: Not unless you have one of those really old phones. For mobile devices, I feel the right way to go is forward with a new story/product built for modern devices.

Jon God: Did you request any large changes to Return to Dark Castle after becoming the publisher?

Bill LaCoste: Nothing major because I understood the game and the market we were going after. Most of the changes were just aesthetic and under the hood.

Jon God: What made you suddenly go with a new type of DRM near the release of the game?

Bill LaCoste: DRM is always a nasty subject. A lot of customers hate it, but it's sometimes necessary for developers and publishers to implement a system so that the end user has to make a conscious decision of whether or not to steal the product or buy the product. It's that simple. Many people on forums will argue that it can be cracked easily, and I truly understand that, but we need that line to protect the product. The developers work VERY hard on these products and deserve to be paid for that work. The original DC titles had well over 1 million people play the game, but only a fraction of those people actually purchased it. I think that's sad and there's a lot of hypocrisy there.

Jon God: What is Mark Steven Pierce like as a (boss)Co-Worker?

Bill LaCoste: I enjoy working with Mark. I think he's passionate about making games, has a long history of successful titles, and cares about the people he works with.

Jon God: Have you thought of sequels, or expansion packs to Return to Dark Castle?

Bill LaCoste: Absolutely. I think the product has a great community, following, and history. I would like to see it move forward as a whole, though. Advancements in graphics, technology, and gameplay, while still remaining true to the original titles. I think that can be done and we'll see what the future holds for DC.

Jon God: Have you thought of rereleasing the original Dark Castle titles at some point?

Bill LaCoste: I think there has been some discussion here and there, but nothing in stone. The focus for Z-Sculpt has been on RtDC.

Jon God: What are the chances for a open, or closed beta for the level editor?

Bill LaCoste: Those chances are high, I just don't know when. I know a lot of people would like to help out with this and it would give us a much better chance of catching bugs and improving the editor before final release. Beta testing with the community has been discussed and I'm 100% in favor of it.

Jon God: Alright, thank you for your time, and work on Return to Dark Castle.

Bill LaCoste: No problem, my pleasure.


PUZZLE & ANSWER:

Each week, I hope to have a puzzle for you to solve, which will somehow relate to Dark Castle. This week's puzzle is in the form of a description without the word it belongs to, relating to castles.

Description: I am a tiny cell where prisoners were left to die.


Answer for last "week's" puzzle: Bailey


--

Feel free to send in feedback, what you did/didn't like, what you'd like to see, ect, as I would love to hear it.

Friday, August 27, 2010

Dark Castle Blog "WEEKLY!?" update

Dear readers, it's been a while. Today I have a special treat for you though.
Joe Williams, CEO of Delta Tao, one of the people that made the remake to the original Dark Castle, Color Dark Castle, in 1994.


Jon God: Hey you got a moment?

Joe Williams: Sure. What's up?

Jon God: I was curious on some dark castle history, if you have the time for a few questions.

Joe Williams: Sure. I'm not the biggest expert, but I'm game.

Jon God: What made you originally want to port Dark Castle to Color?

Joe Williams: We just thought it was a great game, and it was a shame to see it go out of print. And black and white games weren't marketable in 1992 any more.

Jon God: In the manual to Color Dark Castle, you said that Color Beyond Dark Castle was planned. Did it ever get beyond planning?

Joe Williams: Nope. Sales for CDC were disappointing, and it was more work than we expected. Return to Dark Castle includes all the BDC levels, though we gave it back to Mark before it was done.

Jon God: Any figure you can cite for the sales?

Joe Williams: I'd just be guessing. Maybe 10,000?

Jon God: The manual lists Howard Vives as credited to the artwork for Color Dark Castle, was he a part of Delta Tao or was he brought in to help?

Joe Williams: He was an employee. Our main artist for all our games.

Jon God: What made you go with different intro/main menu screens?

Joe Williams: Were they different? My memory has them nearly the same. We worked pretty hard to be true to the original.


Joe Williams: I just let Howard go nuts on those, and do what he wanted.

Jon God: Who's idea was it to include the new Secret Level?

Joe Williams: Timmer's.

Jon God: Was there a conscious decision on turning the Water from Fireball 2 and Fireball 3 into lava?

Joe Williams: Yeah -- it seemed more dangerous that way.

Jon God: In Color Dark Castle it was added that you could hit command Q to return to the great hall. This made it easy to skip the dungeon. It also could be used to avoid losing lives, was that something done on purpose?

Joe Williams: Yeah, I guess so. The whole "limited number of lives" thing was kind of dated by then.

Jon God: Was there any other extras added to Color Dark Castle besides the Secret Level? There were rumors of another date easter egg.

Joe Williams: Not that I remember, but it wouldn't surprise me.

Jon God: What convinced you to let the relatively new software company Z Sculpt start working on a Dark Castle Sequel?

Joe Williams: We weren't doing anything with it, and they seemed pretty fanatical.

Jon God: How much involvement did you have with the development of Return to Dark Castle?

Joe Williams: I was pretty involved in the early days, but we pretty much canceled the project years before it released. Zack got married, and the project fell impossibly behind schedule. I'm glad it did eventually get released.

Jon God: What do you think about Return to Dark Castle, now that it has finally been released? Did you play it?

Joe Williams: A bit. It was way too hard for me. I've got old-guy slow fingers.

Jon God: How much did the rights to Dark Castle cost originally?

Joe Williams: No cash. Aldus had bought Silicon Beach for its graphics stuff, and didn't want to be in the games business. We swapped them some graphics technology we had developed for Zeus. It may have eventually found its way into Photoshop when Adobe bought them.


Jon God: Small world. Dick Noel, who is he? In the Color Dark Castle manual, it says he voiced Fred Flintstone, but I've not been able to find out if it's true, or what. I asked Jonathan Gay, the original programer to Dark Castle, and Beyond Dark Castle, but he wasn't fully sure either.

Joe Williams: Yeah, I've never been able to validate it, either. He's in the credits, and that was in the notes, but I don't know the details.

Jon God: It was a shame, I always wished there'd be a Beyond Dark Castle Color, I thought you guys did a great job on Color Dark Castle. I made this at one point, not sure if I ever E-Mailed it to you.

Joe Williams: Did you like RTDC?

Jon God: I did indeed. Though, each game in the series has been a bit different than the previous in style. The first was mostly an arcade game, high scores, lives, ect. Beyond Dark Castle was more adventure-y, but still contained lives and high scores. RTDC is a straight up adventure game. I also would have loved to see Delta Tao's touch on BDC.

Joe Williams: My take on it would've been even more adventure-y.

Jon God: Aye, Color Dark Castle was more adventure-y than the original.

Joe Williams: Was it? I don't remember changing that much.

Jon God: It had a saving system, and when you beat the game on advanced it scrolled credits, making you unable to continue playing indefinitely until you ran out of lives.

Joe Williams: Oh, yeah. Saving was a big change, I guess. Not difficult, but it meant you could do it in pieces. With the original, we had to leave our Mac on all night and not do anything else with it until we finished the game. Not to mention all the dungeon runs to pile up lives... I always thought the high score was backwards -- it was harder to get a low score when winning the game than a high score.

Jon God: There was someone on the Dark Castle forums who beat the original on advanced with 13 rocks.

Joe Williams: LOL! Players can be amazing. I always thought of myself as an expert on Spaceward Ho!, but there are players who are much better than me.

Jon God: The same person beat all of BDC, starting on beginner and ending on Advanced, without dying or falling into the dungeon once.

Joe Williams: I never beat either game on advanced.

Jon God: There was a special ending for Beyond Dark Castle on Advanced.

Joe Williams: I told you they were fanatics.

Jon God: Did you ever get a chance to try the RTDC level editor?

Joe Williams: Yeah -- it seemed great!

Jon God: Awesome. thanks for your time.


PUZZLE & ANSWER:

Each week, I hope to have a puzzle for you to solve, which will somehow relate to Dark Castle. This week's puzzle is in the form of a description without the word it belongs to, relating to castles.

Description: I am the open area inclosed by the castle walls.


Answer for last "week's" puzzle: Quarrel


--

Feel free to send in feedback, what you did/didn't like, what you'd like to see, ect, as I would love to hear it.

Monday, March 29, 2010

Return to Dark Castle giveaway contest!

Thanks to Izdale, there is a Return to Dark Castle giveaway, for rules and a chance to enter, click the below link!

Return to Dark Castle, 50% until April 1st!

For those of you looking to pick up a second copy, or are thinking of buying it for the first time, Return to Dark Castle is currently on sale for the measly price of $9.95.

This deal ends April 1st, so hop on!

Saturday, January 30, 2010

Stop to spamming comments

While this isn't Dark Castle news, this blog has been getting tons of spammer comments, so I disabled all comments except for registered users.

Thursday, October 22, 2009

Minor update, that could put a smile on your face. :)




Straight from the mouth of Mark Steven Pierce himself, from the facebook group:

Hey, Been busy but trying to get the Zsculpt guys to get the level editor wrapped. Will get back with news as this develops.

That's what I like to hear! Now that I have more time after finishing the Myth II project I've been working on.


Keep your eyes on this space, as I will keep you updated on all Dark Castle related news

Sunday, August 30, 2009

Snow Leopard - Confirmed!


Tested by Dark Castle Forum moderator La Porta, Return to Dark Castle seems to run perfectly fine under the mac operating system, Mac OS X 10.6, Snow Leopard.

You can stop crossing your fingers. :)

Saturday, March 21, 2009

Return to Dark Castle producer talks DRM


Responding to a comment on the Dark Castle Facebook group, Return to Dark Castle producer Bill LaCoste talks DRM:

Bill LaCoste (Austin, TX) wrote
at 7:36am
Hi,

While I can't talk openly, or specifically, about how the API was designed and implemented, I can say that users who are seeing the activation every time they start should contact support@shff.com so that we can assist them. That certainly is not the expected functionality.

I play DC myself, so for my own selfish reasons the activation would not have been designed or implemented in that way. =)

Interesting, I see them getting quite a few E-Mails, and soon.

Thursday, March 12, 2009

Twitter quote

I noticed a new post on the SuperHappyFunFun Twitter account:

Yes I am playing that game but don't say the name in a public place

Does this mean it's Dark Castle related? Probably not... But it could be, keep your hopes up, and wait till GDC.