Showing posts with label SuperHappyFunFun. Show all posts
Showing posts with label SuperHappyFunFun. Show all posts

Saturday, August 10, 2013

The Level Editor is LIVE!!!!

http://z6.invisionfree.com/Dark_Castle_Forum/index.php?showtopic=1851

Not a hoax, so jump in, enjoy yourself, and try out the first levelset:

http://z6.invisionfree.com/Dark_Castle_Forum/index.php?showtopic=1853


Happy weekend!

Sunday, October 17, 2010

Zack Black visits SHFF


For the first time, Zack Black (Return to Dark Castle co-creator) meets Mark Steven Pierce (Dark Castle and Beyond Dark Castle co-creator) for the first time in person. Not sure on what exchange went on between them, other than it was positive. Here's to 2 decent men, and progress.

Saturday, March 21, 2009

Return to Dark Castle producer talks DRM


Responding to a comment on the Dark Castle Facebook group, Return to Dark Castle producer Bill LaCoste talks DRM:

Bill LaCoste (Austin, TX) wrote
at 7:36am
Hi,

While I can't talk openly, or specifically, about how the API was designed and implemented, I can say that users who are seeing the activation every time they start should contact support@shff.com so that we can assist them. That certainly is not the expected functionality.

I play DC myself, so for my own selfish reasons the activation would not have been designed or implemented in that way. =)

Interesting, I see them getting quite a few E-Mails, and soon.

Thursday, March 12, 2009

Twitter quote

I noticed a new post on the SuperHappyFunFun Twitter account:

Yes I am playing that game but don't say the name in a public place

Does this mean it's Dark Castle related? Probably not... But it could be, keep your hopes up, and wait till GDC.

Wednesday, June 11, 2008

1.3.1 out for real this time

Okay, Return to Dark Castle version 1.3.1 is now out, and can be downloaded by anyone. It contains all the previously mentioned fixes. It can be found here at this link:


There seems to be a recording problem with the update... Don't worry. All the replays should run fine now, all the ones that have been recorded in 1.3.1 that is. No more out of sync. However, if you try to record, cancel, and record again, it seems to quit. Hopefully this will be fixed soon, in the mean time, try out all the other changes.

Apparently version 1.4 is already in the works, though it could be a while 'till we see it, and who knows what it might contain.

Now, about that Level Editor....

Saturday, February 9, 2008

NEWS! Straight from the source

First off, the picture is a custom level made by Zack Black to show off the level editor.

Also, Zack Black was left us all with some news, so, I will go straight to the quotes.

GAME NEWS:

Here's the latest news: SHFF has very thorough beta testers. DC3 is, and has been, extremely stable for about the last 6 months to a year. SHFF is finding little things like, say you use a morning star in the training to defeat the henchmen then die by running into a wall and restart the training while patting your head and rubbing your tummy AND you're playing on a Friday the 13th, then the training stops working and you have to quit back to the main screen, lol. I'm not knocking them for their hard work, it's great to have people who can find these weird little edge cases we never thought of, but that is what is actually delaying the game at this point. Let me be clear that MSP wants to release ASAP, as in today if it were possible. But they are going to continue to experiment and stress test until they are completely satisfied with it. In the supposed "final" build that was sent to them around the time the trailer was released, they found 13 of these little quirks. I fixed all of them and sent another build a few days ago, in which they uncovered 5 more. All of which were quickly dealt with. I sent them another build last night with all issues solved. They will test it on Monday at the latest.

The release is very close. It's NOT going to take another year. SHFF wants it out as badly as we (you) do. Stay cool all.

Level Editor news:

The level editor will likely be made available as a free download shortly after the game is released. Price is yet to be determined, but likely in the $20 - $30 range. Distribution is initially going to be download only, but SHFF is looking at boxed copies down the road if it sells well.

I think most of you expect that I never answer any of these because I've been hiding in a crack in the Dungeon for the last couple of years. I'm making an effort to play a more active role now.

You can customize wall / floor textures, stairs, backgrounds, just about anything except for items and enemies.


So, I'm sure everyone will be happy with this news. I know I was. :)

Now, as promised, a shout out to everyone that left comments before!

Thayne, you are stoked for Return to Dark Castle. Thanks for leaving a comment!

Izdale, I know you go to the forums and such, but I said I would give a shout out to everyone who left a comment, Thanks!

Freed, I'm right there with you, I can't see how anyone wouldn't be excited for DC3! Tahnks for the comment!

Anonymous, You may not have put a named down, but I'm glad you read this blog, and I'm sorry there isn't more news to share. Thanks for the comment!

Hamishi, Thank you! I'm glad some people are reading this, and Thanks for the comment!

Friday, February 1, 2008

Update: "Tomorrow's News"

Now, after yesterday's news flash, the news finally came.

Sadly, the game is not out. BUT before you start screaming and breaking things, that doesn't mean that nothing has happened.

Zack Black and SuperHappyFunFun have brought us the 'first' Return to Dark Castle trailer, and good gosh, it's amazing, so without spoiling anything more, I shall link you:


Enjoy!

P.S. If you would like to discuss it, feel free to visit this forum topic:

Friday, January 11, 2008

Return to Dark Castle news, Finally!

After quite a drought of official news for some time, DuncanFanCoolDude, noticed that SuperHappyFunFun updated their site with new pictures, information, and the required specs to run Return to Dark Castle.

Not a bad update at all, in fact, almost the best update we could have asked for.

Still I hear you asking: "WHEN?"

Well, according to SuperHappyFunFun's site:

"This game is coming very soon for Macintosh computers."

LINK - SuperHappyFunFun