The Level Editor is LIVE!!!!
http://z6.invisionfree.com/Dark_Castle_Forum/index.php?showtopic=1851
Not a hoax, so jump in, enjoy yourself, and try out the first levelset:
http://z6.invisionfree.com/Dark_Castle_Forum/index.php?showtopic=1853
Happy weekend!
Showing posts with label Mark Steven Pierce. Show all posts
Showing posts with label Mark Steven Pierce. Show all posts
Saturday, August 10, 2013
Sunday, October 17, 2010
Zack Black visits SHFF

For the first time, Zack Black (Return to Dark Castle co-creator) meets Mark Steven Pierce (Dark Castle and Beyond Dark Castle co-creator) for the first time in person. Not sure on what exchange went on between them, other than it was positive. Here's to 2 decent men, and progress.
Thursday, October 22, 2009
Minor update, that could put a smile on your face. :)

Hey, Been busy but trying to get the Zsculpt guys to get the level editor wrapped. Will get back with news as this develops.
That's what I like to hear! Now that I have more time after finishing the Myth II project I've been working on.
Keep your eyes on this space, as I will keep you updated on all Dark Castle related news
Labels:
Level Editor,
Mark Steven Pierce,
News
Thursday, March 12, 2009
Twitter quote
I noticed a new post on the SuperHappyFunFun Twitter account:Yes I am playing that game but don't say the name in a public place
Does this mean it's Dark Castle related? Probably not... But it could be, keep your hopes up, and wait till GDC.
Labels:
GDC,
Mark Steven Pierce,
SuperHappyFunFun,
Twitter
Wednesday, March 11, 2009
Jaw dropping Dark Castle 3D concept art
Wow, I didn't expect this, and certainly not so soon. Mark Steven Pierce has updated the Facebook group with some concept art for the previously mentioned Dark Castle 3D.
Here are some small versions, for the full versions, I will host them down below.



Duncan Picture
Black Knight
Potion
Well, this is most impressive, I must say. :)
Here are some small versions, for the full versions, I will host them down below.



Duncan Picture
Black Knight
Potion
Well, this is most impressive, I must say. :)
Labels:
Concept Art,
Dark Castle Future,
Mark Steven Pierce
Mark Steven Pierce talks about gaming in the 80s, and gaming now

He makes some good points too.
Play almost anything from the 80's and it is a challenge. There was a macho competition between player and the game.
When I played the original games (in RTDC) for the first time in a decade or so I couldn't believe how hard I had tuned the original game. As Chris states this has softened a bit with each game but the play mechanic is still very demmanding.
Today's casual market is way simpler.
After many discussions we agreed to keep the original format (which the Zack's) mastered in the new levels.
After playing for a while I remembered how the game rides the edge of being just hard enough to make you want to come back until you clear a room.
All the same I do think there should be some softening here and there but the core shouldl be kept faithful to the original because a.) that is what the game is about and b.) no other game out there today is similar.
Sounds about right to me.
Friday, March 6, 2009
Mark Steven Pierce talks again

Another quote from the Dark Castle Facebook group:
Thanks for the interest.
We are just know starting to begin to advertise more. I have begun with ads on Facebook and look to expand with other service.
SHFF is mostly a developer and we have lots of projects that help keep the lights on and have limited resources for big ad campaigns.
We were hoping to get the Zsculpt guys to get the PC version along with the level editor done but there have been some delays. The Zack's were not far off before X-mas so i am hopeful they can get back on it.
Ideally we could get a Mac/PC with level editor DVD out there by the fall.
The iPhone version woudl ideally be at the same time and then we could justify a bigger push.
I am just happy to have got the rights back to a game I am proud to have made and to have folks like Zsculpt who have done the most faithful version one could hope for and folks like you ant the others here who appreciate it as well.
MSP
I believe he's talking Fall for a boxed release, hopefully the Level Editor will be out before then. Still, it gives us hoping for a boxed release something to look forward to. Here's hoping it has less strict copy protection!
Labels:
Boxed Version,
iPhone,
Level Editor,
Mark Steven Pierce,
MSP,
SHFF,
Z Sculpt,
Zack Black,
Zack Morris
Thursday, March 5, 2009
Mark Steven Pierce invites you to join the Dark Castle facebook group!

Mark invited you to join the Facebook group "Fans of Dark Castle".
Mark says, "Mark here,
I designed and animated Dark Castle (DC) in the late 1980's. SHFF released Return to Dark Castle in 2008 which includes DC, Beyond DC and 30 new levels by ZSculpt. We would love to hear from folks who have had fun playing these games.
".
To see more details and confirm this group invitation, follow the link below:
http://www.facebook.com/p.php?i=537524190&k=5VM235T53Z6M5BFAYF24YW
Facebook helps you find and keep in touch with family, friends and colleagues. You can share unlimited photos, plan events and join discussion groups. It's free and everyone can join.
To register, go to:
http://www.facebook.com/p.php?i=537524190&k=5VM235T53Z6M5BFAYF24YW&r
If you're receiving this email and are already a member of Facebook, please make sure this email address is associated with your Facebook account.
Thanks,
Fans of Dark Castle
Labels:
Facebook,
iPhone,
Mark Steven Pierce,
MSP,
PC,
Return To Dark Castle
Monday, February 9, 2009
MSP (Accidentally?) confirms PC/iPhone port of DC3
Fear not other platform DC fans, it seems that Mark Steven Pierce confirmed a PC and iPhone port of Return to Dark Castle, so no more worries.
iPhone though? How will that work?
LINK
Backup in case the comment is pulled:
iPhone though? How will that work?
LINK
Backup in case the comment is pulled:
Labels:
iPhone,
Mark Steven Pierce,
MSP,
PC,
Port,
Return to Dark Caste
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