Showing posts with label MSP. Show all posts
Showing posts with label MSP. Show all posts

Sunday, February 6, 2011

2 More Tweets from SHFF

First: Return to Dark Castle back @ Apple.



The first one probably has to due with apple approving DC3 with the app store, the second is anyone's guess, it could not have anything to do with Dark Castle, though it is the 3rd tweet in a row, and the first two are Dark Castle related.

Sunday, October 17, 2010

Zack Black visits SHFF


For the first time, Zack Black (Return to Dark Castle co-creator) meets Mark Steven Pierce (Dark Castle and Beyond Dark Castle co-creator) for the first time in person. Not sure on what exchange went on between them, other than it was positive. Here's to 2 decent men, and progress.

Monday, March 9, 2009

Regarding DC3's DRM


I know many have complained about the harsh DRM (Copy Protection) that Return to Dark Castle uses, and it seems that now SuperHappyFunFun may have heard you too. MSP has said that they are looking into the DRM, saying it "Should only need to connect to the internet once a month." Players know that it tries to connect every time the program launches, which is extremely harsh. So, this isn't a confirmation, but it could be leading to some good news.

SuperHappyFunFun starts twitter account


SuperHappyFunFun has now opened a Twitter account, which should help the community stay in contact with what SHFF is doing, provided they keep it updated.

LINK

How coincidental, I was just talking about this earlier today...

Friday, March 6, 2009

Mark Steven Pierce talks again


Another quote from the Dark Castle Facebook group:

Thanks for the interest.

We are just know starting to begin to advertise more. I have begun with ads on Facebook and look to expand with other service.

SHFF is mostly a developer and we have lots of projects that help keep the lights on and have limited resources for big ad campaigns.

We were hoping to get the Zsculpt guys to get the PC version along with the level editor done but there have been some delays. The Zack's were not far off before X-mas so i am hopeful they can get back on it.

Ideally we could get a Mac/PC with level editor DVD out there by the fall.

The iPhone version woudl ideally be at the same time and then we could justify a bigger push.

I am just happy to have got the rights back to a game I am proud to have made and to have folks like Zsculpt who have done the most faithful version one could hope for and folks like you ant the others here who appreciate it as well.

MSP

I believe he's talking Fall for a boxed release, hopefully the Level Editor will be out before then. Still, it gives us hoping for a boxed release something to look forward to. Here's hoping it has less strict copy protection!

Thursday, March 5, 2009

Mark Steven Pierce invites you to join the Dark Castle facebook group!


Mark invited you to join the Facebook group "Fans of Dark Castle".

Mark says, "Mark here,

I designed and animated Dark Castle (DC) in the late 1980's. SHFF released Return to Dark Castle in 2008 which includes DC, Beyond DC and 30 new levels by ZSculpt. We would love to hear from folks who have had fun playing these games.
".

To see more details and confirm this group invitation, follow the link below:
http://www.facebook.com/p.php?i=537524190&k=5VM235T53Z6M5BFAYF24YW

Facebook helps you find and keep in touch with family, friends and colleagues. You can share unlimited photos, plan events and join discussion groups. It's free and everyone can join.

To register, go to:
http://www.facebook.com/p.php?i=537524190&k=5VM235T53Z6M5BFAYF24YW&r

If you're receiving this email and are already a member of Facebook, please make sure this email address is associated with your Facebook account.

Thanks,
Fans of Dark Castle

Monday, February 9, 2009

MSP (Accidentally?) confirms PC/iPhone port of DC3

Fear not other platform DC fans, it seems that Mark Steven Pierce confirmed a PC and iPhone port of Return to Dark Castle, so no more worries.

iPhone though? How will that work?

LINK

Backup in case the comment is pulled: