Thursday, October 22, 2009

Minor update, that could put a smile on your face. :)




Straight from the mouth of Mark Steven Pierce himself, from the facebook group:

Hey, Been busy but trying to get the Zsculpt guys to get the level editor wrapped. Will get back with news as this develops.

That's what I like to hear! Now that I have more time after finishing the Myth II project I've been working on.


Keep your eyes on this space, as I will keep you updated on all Dark Castle related news

Sunday, August 30, 2009

Snow Leopard - Confirmed!


Tested by Dark Castle Forum moderator La Porta, Return to Dark Castle seems to run perfectly fine under the mac operating system, Mac OS X 10.6, Snow Leopard.

You can stop crossing your fingers. :)

Saturday, March 21, 2009

Return to Dark Castle producer talks DRM


Responding to a comment on the Dark Castle Facebook group, Return to Dark Castle producer Bill LaCoste talks DRM:

Bill LaCoste (Austin, TX) wrote
at 7:36am
Hi,

While I can't talk openly, or specifically, about how the API was designed and implemented, I can say that users who are seeing the activation every time they start should contact support@shff.com so that we can assist them. That certainly is not the expected functionality.

I play DC myself, so for my own selfish reasons the activation would not have been designed or implemented in that way. =)

Interesting, I see them getting quite a few E-Mails, and soon.

Thursday, March 12, 2009

Twitter quote

I noticed a new post on the SuperHappyFunFun Twitter account:

Yes I am playing that game but don't say the name in a public place

Does this mean it's Dark Castle related? Probably not... But it could be, keep your hopes up, and wait till GDC.

Wednesday, March 11, 2009

iPhone Dark Castle to debut at GDC?


A tiwtter message on SHFF's Twitter account suggests an iPhone game is almost finished, and perhaps will debut at Game Developer's Conference, perhaps we will get some new info on the iPhone version of Dark Castle then, who knows.

Update: I checked the GDC website and it looks like it will be taking place from March 23rd to March 27th, Sweet!

Link

Update 2: I realized I juped the gun, as it's not a Dark Castle Twitter account, rather a SHFF twitter account, meaning it could just as easily be another iPhone game. Sorry to burst your bubbles!

Jaw dropping Dark Castle 3D concept art

Wow, I didn't expect this, and certainly not so soon. Mark Steven Pierce has updated the Facebook group with some concept art for the previously mentioned Dark Castle 3D.

Here are some small versions, for the full versions, I will host them down below.





Duncan Picture

Black Knight

Potion


Well, this is most impressive, I must say. :)

Mark Steven Pierce talks about gaming in the 80s, and gaming now


He makes some good points too.

Play almost anything from the 80's and it is a challenge. There was a macho competition between player and the game.

When I played the original games (in RTDC) for the first time in a decade or so I couldn't believe how hard I had tuned the original game. As Chris states this has softened a bit with each game but the play mechanic is still very demmanding.

Today's casual market is way simpler.

After many discussions we agreed to keep the original format (which the Zack's) mastered in the new levels.

After playing for a while I remembered how the game rides the edge of being just hard enough to make you want to come back until you clear a room.

All the same I do think there should be some softening here and there but the core shouldl be kept faithful to the original because a.) that is what the game is about and b.) no other game out there today is similar.


Sounds about right to me.